Must go faster!

These are the prices for all Neutral Privateers seeking to modify their ships, freighters, and transports. Maximum upgrades are posted within the ship stats on the web site. Weapon amount is subject to size and type of weaponry, and will be determined by the GM per scenario, per ship.

These upgrades are available only on neutral freighters and vessels, not for larger capital ships. Prices subject to change without notice, be sure to check here frequently for the most recent prices.

All these prices are at 5% above cost value. Any shipyard, fighteryard, repair dock, or ship dealer is free to charge whatever they like, in order to turn a fair profit.


10 MGLT of extra engine power per engine upgrade
30,000 cr
5 SBD of added shield protection per shield upgrade 20,000 cr
5 RU of reinforced armor hull plating per upgrade 40,000 cr

Drop out, hidden, or retractable weapons:
Add on another 20,000 credits to cost.
Repeating Blaster Cannon
5,000 credits
Laser Cannon 7,500 credits
Twin Laser Cannon 10,000 credits
Twin ION cannon turret 12,000 credits
Quad-Laser Cannon 25,000 credits
Concussion Missile launcher
(with 4 missiles)
40,000 credits
Proton Torpedo launcher
(with 3 torpedoes)
50,000 credits
Turbolaser 50,000 credits

Concealed Cargo Hold
(Scanner would detect)
5,000 credits
Tractor Beam 10,000 credits
False Transponder Signal 12,000 credits
Hidden Cargo Hold
(Possibly Scannable)
15,000 credits
ECM package
15,000 credits
Ship Sensor Jammers 20,000 credits
Enhanced Sensors/Scanners 25,000 credits
Scanner Resistant Cargo Hold 25,000 credits
Slave Rigged to Remote 25,000 credits
Remote Anti-Assault System 30,000 credits
Repair Droid 75,000 credits