If you're thinking about creating another character
Current members of the club are allowed more than one character. New members
are not allowed to use them until they start getting the feel for things with
their main character. But after they have been around the club used to its many
quirks and nuances, they can.
These Secondary PC's are MINOR characters, used
to help embellish the on-going stories in the club. They won't have any 'major'
roles, planets or fleets. Nor will they have knowledge of attacks or information
privileged to one side, such as access to the Secret Topics.
Droids are NOT allowed as Secondary Characters. No Force Users allowed as
Here are some rules in regards to Secondary Characters:
1) New Members - New Members
may NOT have any Secondary PCs until they have been active in the club for a
period of at LEAST a month. After a month, you may ask for one, and if you have
been doing well, it will be allowed. If not, you will have to wait until the
end of a two-month period before approval of a Secondary.
2) Number of Secondary Characters
- Every player in Galaxy Force is allowed TWO Secondary Characters in addition
to their Main Character. One Fighter Pilot Secondary, and one Fringe Secondary.
That's all. NOT two fringers or two fighter pilots. One of each only.
3) Fighter Pilot Secondaries
- These fighter pilots perform missions in the Starfighter Topic, engaging other
fighters during battles or solo raids, following orders. They would not know
anything vital to any one side. Members from one side CAN play a pilot for another
For example, Doyle plays an Imperial Pilot as his Secondary PC. It does not
compromise any security because fighter pilots don't know any of the fleet destinations,
and are just launched when told to.
Any member found unable to keep their characters separate (ex: an Alliance
Admiral who has his Imperial Pilot attack Imperials) will be asked to remove
their Secondary PC from gameplay.
You have your choice of being an Imperial Pilot, an Alliance Pilot, or a Corporate
4) Fringer Secondaries
- You have your choice of a pirate, a smuggler, a bounty hunter, a mercenary,
or a merchant. Missions and jobs for each of these will be different with bonuses
for the distinct classes. Neutral Secondary PC's can own ONE ship, up to (but
not bigger than) a Corellian Corvette.
5) Main VS Secondaries
- Main characters are to be used more often than Secondaries, hence the term
"MAIN". During the course of any given week, your MAIN character is required
to post more notes than either of your Secondaries. If this does not occur,
your Secondary characters MAY be removed from gameplay until your Main character
has been developed up to par. This will ensure that Main characters are used
regularly, and not left to fill a secondary role.
NOTE: If your Main Character is a Fleet Commander and there isn't a battle
currently going on, there is STILL plenty to do or post. Patrols within your
sector, minor NPC pirate assaults, daily dealings with the NPC Moffs/Governors
within your sector, working with High Command about strategies and reports on
fleet status. There are PLENTY of stories to write as a Fleet Commander that
does not involve a major battle in order to fullfill the requirement.
Remember, you are allowed to change your Secondaries into your Main PC if
you use them more often and do not want to be penalized. However, only MAIN
characters can be Force Sensitive or Naval Fleet Commanders.