Combat Specs (short for specialists) are warriors
who rely on physical power and endurance to supplement their training in the
tactics and techniques of battle. These warriors are walking arsenals who employ
both technology and their own bodies as weapons in the pursuit of their chosen
Examples of professions within the Combat Spec field:
Bodyguard hires themselves out to those
who require protection. A character with this career might be working for another
character, or he might be an independent contractor in charge of a security
team that hires itself out. Bodyguards protect the rich, the powerful, politicians,
crime lords, those in need, and anyone else who can afford their services --
or who they're assigned to protect if they're in the service of others. This
character's first concern is the safety of someone else. This doesn't mean a
bodyguard should behave passively, waiting for something bad to happen before
he acts. Sometimes he takes specific steps to keep his charge safe.
Brawler specializes in hand-to-hand
fighting and close-quarters battles. He's a ruffian, thug, street fighter, or
hired muscle -- mean and strong. He can improvise in battle, using his own body
and whatever else is on hand as a deadly weapon. Some brawlers fight for hard-won
purses in a variety of illegal street and station matches, while others might
hone their combat skills simply by surviving in the worst overcrowded cities.
Brawlers who don't go into the protection or prize-fighting businesses might
end up in a military organization -- every command has its share of barracks-room
brawlers. However, hand-to-hand fighting doesn't offer much opportunity for
long-term success. The best a brawler can hope for is to hire on as muscle or
to climb to the top of whatever fighting circle or underworld in which he happens
to land. Powered weapons and large firearms aren't the brawler's style, but
he's comfortable with the blade and bludgeon weapons. Though he may not like
it, the brawler could probably use pistols/blasters for those times when his
fists aren't enough.
Corporate Security Specialist works
for a large corporation. In most parts of the galaxy, corporate warfare is a
fact of life. Industrial espionage, sabotage, and terrorism are accepted as
commonplace. The corporate security expert spends most of their time working.
However, the best and brightest security specialists are often assigned as roving
troubleshooters, free to come or go as they please (within reason). Of course,
these experts must produce results in exchange for their pay and perks. He handles
all of the security concerns of that corporation, from securing property to
protecting employees to a variety of covert operations. Ensuring the security
of a corporation might include performing acts of espionage, recovering stolen
goods, eliminating the competition, or finding solutions to security-related
problems that affect the corporation in some manner.
Gunner is a heavy weapons expert or
a warrior trained in the use of vehicle or ship weapons systems. He likes big
weapons -- the bigger the better -- for in some backwater systems, the person
with the biggest guns makes the rules. Even criminal gangs, smuggler rings,
and privately held companies have fallen into the habit of arming dozens or
hundreds of fighters to watch out for their own interests. The gunner usually
has a gift for calculating range and a great eye for hitting his target. The
gunner likes huge, spectacular explosions, especially if he's the one setting
them off. No ship should be without a heavy weapons expert, and any group going
into a major battle or hostile territory can certainly use one.
Law Enforcer is trained in the methods
of crime prevention and detection, and has the authority to maintain the peace,
safety, and order in a community. Every system has some kind of recognized police
authority. Systemwide, planetary, or municipal police departments vary wildly
in jurisdiction, professionalism, and power. In some systems, the police are
mere puppets of the real power groups, while in others the police function as
respected peacekeepers who keep corporate and criminal elements in their place.
A law enforcer can be a police officer, a government agent, a member of the
military police, or a constable on a space station. The law enforcer plays a
variety of roles: "serve and protect," detective or investigator.
Martial Artist, like the brawler, many
martial artists make a living as hired muscle or professional prizefighters.
A few are highly trained close-combat specialists reserved for special tactics
units in standard military or police forces. The typical martial artist doesn't
really care about his profession; the pursuit of perfection in his chosen art
is all that concerns him. True aesthetics might live in poverty and squalor
or roam the galaxy as homeless vagabonds -- despite the fact that their skills
might command thousands of credits in the right place. Usually, the style they
are trained in has a code and value system attached to it that the character
tries to live by. A martial artist can be an expert in any combat style. He
might know a form specific to an alien species or a style developed by a particular
culture. He might also be one of those martial artists who has developed his
own fighting style. The martial artist can be a law enforcer or a special agent,
a trained warrior seeking to right wrongs and deal with injustice, or a spiritual
person forced to use his fighting prowess due to circumstances beyond his control.
Mercenary is a professional soldier
who sells his services to the highest bidder or to a cause he believes in. He's
usually a veteran of some past war, trained by a government-funded army who
decided to sever his ties for one reason or another. A mercenary is an individualist
who knows how to work well as part of a unit -- and usually knows how to lead
that unit. While many mercs are freelancers, hiring on with any organization
or team that can meet their price, other mercenaries band together into companies
(entire combined-arms military units with support and command echelons), providing
anyone with enough money the chance to purchase a private army. Service in a
mercenary army isn't all that different from service in a standing military
force. Characters who choose this field must show up when their company fights.
Soldier belongs to a standing military
force. During the shifting of governmental control of Coruscant, many planetary
military personnel were detached from their national forces to serve with local
governments, private corporations, and allied nations. While most soldiers serve
in standing forces under normal military discipline and authority, a significant
number of officers and enlisted personnel now pursue their government's defense
as detached soldiers. It's not for everybody, but some characters prefer this
field path for the flexibility and freedom of movement it allows. Such free-serving
soldiers are still subject to changes of duty status and specific assignments;
its' not unusual for a character to be called up for duty with a standing force.
The privilege of detached service is usually offered only to enlisted personnel
and officers with a few years of regular service under their belts; a detached
private or junior lieutenant is very unusual.
Spacehand can be crucial to a group
of characters with their own space vessel. Every tramp freighter, every battered
miner, every rough-and-tumble station has its share of seasoned spacehands.
Not only is the spacehand decent in combat, he also has a set of skills that
make him indispensible in the long haul. He's the guy who usually knows how
to get things done. Jacks-of-all-trades -- laborer, bodyguard, repair man, copilot
-- who works hard and relaxes even harder, spacehands bring a little bit of
everything to a group. As able-bodied spacers, spacehands typically sign on
with a ship for a specified number of voyages, working in any field with which
they are familiar. Unlike the highly qualified pilots and engineers retained
by reputable captains, spacehands are overworked and underpaid. At the end of
their term, they'll take their meager savings to the nearest bar and spend their
hard-won money in one long binge -- only to drag themselves down to the docking
ports when they sober up and do it all over again.
Special Forces coming soon!