TO PLAY A JEDI
". . . a Jedi must
have a serious mind."
So, you've decided you want to be a Jedi. Now what?
Being a Jedi should be taken seriously. This is not a frivolous decision.
The role of a Jedi in current Galaxy Force history: Unlike the time when
the trilogies took place, there has been a Jedi Academy (or more than one)
in existence for nearly 40 years now. There are many Jedi and Jedi Masters at
this period in GF's history. Though we are no way near the amount during Ulic's
time 4,000 years ago, hopefully we will expand to such greatness one day.
Here's some basics on being a Jedi. Read them and see if you still feel
that your character has what it takes to be a Jedi.
- A main point to keep in mind: a Jedi is alot like the gallant Knights and
Paladins of our Earth's history, or in D&D. They strive for goodness and honor.
1) Your character must
be Force Sensitive - Remember that being Force Sensitive is a rare and
special thing, not everyone has the opportunities that you have to do good.
2) Jedi Extinction - In
your character's history, parents or grandparents may have been hunted down
by Vader and the Emperor. This is a good thing to keep in mind when creating
your character's history.
3) The Good Guy - By deciding
to be a Jedi (essentially, a 'good guy'), you will be following a strict
code to preserve goodness.
Guardian and Counselor
- "Guardians of the Peace", a label often given to Jedi Knights. At
one time, every system had a Jedi assigned to them as a protector and watcher.
It is our goal to one day be able to fulfill this role again.
- Jedi give guidance, acting as counselors to those who desire advice. In
the past, Jedi worked along side rulers and leaders, where their words were
5) Honorable - A Jedi must
be honorable and noble. A Jedi cannot allow an evil to occur by 'doing nothing'
-- voluntarily standing by and allowing an evil to occur goes against everything
a Jedi stands for. 'Reasonable' efforts should be made to prevent the evil from
6) A Jedi must take action!
- Peaceful ways to resolve a dispute is preferred, but a Jedi will take up arms
in defense of the innocent.
7) Missions - A major duty
of a Jedi involves going on missions. Missions can involve recovery of artifacts,
acting as an ambassador or mediator during diplomatic disputes, transportation
of persons through dangerous territory, interpretation of phenomena in distant
places, etc. For most missions, it's the upper ranks of the Jedi who do the
8) Never act in anger -
A Jedi never acts from hatred, anger, fear, or agression. A Jedi must act when
he is calm, at peace with the Force. To act with anger filling one's soul is
to risk temptation to the Dark Side.
9) To Kill is wrong -
The Force is created by life. A Jedi acts to preserve life. Yet, he may kill
if by his action he preserves the existence of life.
10) Non-violent Solutions
- A Jedi must seek nonviolent solutions to problems. A Jedi should try to find
an alternative to killing. Though a Jedi may be committing evil for the greater
good, killing is still evil. The death is a stain upon his spirit.
11) Evil by Association
- It is not acceptable to associate with those who willfully choose to commit
evil. There are certain aspects to this that are acceptable: working with a
'disreputable' smuggler toward a potential goal, etc. (If you have questions
on this, ask the Force GM.)
12) Unselfish Acts
- The Jedi do not act for personal power or wealth. A Jedi seeks knowledge and
enlightenment, peace and harmony. He wishes to defeat individuals who would
destroy the above, and those inflicting death, or tyranny upon others.
- Jedi often wear distinctive clothing proclaiming their status: a brown or
dark robe with a hood, some sort of dark jumpsuit underneath, and their saber.
- There may be rare times when a Jedi needs to be in a certain place incognito
(perhaps during a special mission) but the majority of the time, a Jedi
does not conceal their status.
- The weapon of a Jedi is a lightsaber. Though a Jedi is also trained in other
areas of combat and with various weapons, the saber is still the weapon of choice.