CHARACTER BIO RULES
Guide on getting your
Here are the suggestions we would make in regards to
Character Bios. This is in regards to Primary AND Secondary characters within
Galaxy Force. Follow these guidelines and your character will more than
likely be approved:
Three important things: spelling, grammar, and punctuation. If this sounds
kinda like an English class, well, sorry, but I guess it is. The highest priority
in getting promotions, after you graduate from the Academy, is to get yourself
noticed, by your Wing Commander, by High Command, by the GameMaster, and by
the club in general.
Your bio, very often, is a person's first impression of you, and you've got
to get people to read it so that they can get the impression you want them to
have. I've found that there is more of a chance that people will read your bio
if you've paid attention to these three things. If you're not real good at these,
I'm sure that there are a number of people, in and outside of Galaxy Force who
would be more than happy to help you.
To start you off, these are a few things that you should keep in mind that
are the normal qualities of a bio for Galaxy Force:
1) Known Characters
- Stay away from the Star Wars main characters unless your character only crosses
their path briefly - close relations and relationships with them aren't realistic
in the Star Wars universe as it has already been told and will cause us to reject
2) High Ranks - Stay away
from being a Jedi Knight or Master. You are more than welcome to have Force
Potential and attend a Dark/Light Academy. But you are going to start as an
Adept no matter what you write, so make your history fit that.
3) The Best - Stay away
from being "the best at.." There are dozens of members already who try and claim
the same. And those who ACTUALLY are the best, usually don't say it. However,
being "very good" or "an accomplished" pilot, or whatever still carries status,
and doesn't give others as much of an opportunity to prove you wrong.
Lock your character into a time and place within the known Star Wars universe.
We are 43 years after the Battle of Endor. Look through all the books and comics
you can. If possible and the age of your character allows it, be able to point
at an occurrence in the storyline (any one of the movies, comics, books,
or games) and say "I was there - well not exactly THERE, I was over here
at this time."
Also, if you mention an event, make sure the age of your character is correct.
If you are only 25, you couldn't have been born on Alderaan. It would have already
been destroyed. This will help justify the validity of your character.
5) Species/gender - The
character doesn't have to be male or female, or even human. However, the farther
removed your character is from yourself, the harder it is to maintain it. To
make it alien, you should have a good working knowledge of that species and
it's customs - or be very good at making some up so that it doesn't just look
like a human wearing a costume. In other words, pick a well-known species within
the Star Wars universe.
Good examples are found in the Star
Wars Character Guide or the Planet/Moons
Guide. Picking a race found in those will more than likely get you approved
quickly (unless the race is every rare, extinct, or hates all contact with
any other form of life). Normally you shouldn't make up something, or pick
some distant unknown race. It more than likely won't get approved.
6) Age - Most human/humanoid
type characters live to be around 80-120 in the GF universe. Try to make it
believable. We probably will not have an 18 year-old High Admiral or a 65 year-old
rookie pilot. Keep it realistic. Many races have long lived species, so you
character may have been around for a bit longer. Wookies have around a 500 year
life-span. If the race is long lived, perhaps 100 years is good starting age.
Anything older than that probably will not be approved within Galaxy Force.
7) Consistency - People
are either good for good reasons (in which case they tend toward altruism
- Yoda types), good for bad reasons (parts of the Alliance because they're
seeking revenge), bad for good reasons (this is what the Rebellion was
really all about), or bad for bad reasons (evil - Vader types).
Once you establish your character, it takes revelations of religious proportions
to realistically change it. In other words, you normally can't just jump from
the New Republic, to the Empire, and then back to the New Republic because "you
feel like it". Or vice-versa. Same for Jedi and the Force: from a Dark Jedi,
to a Light Jedi, back to a Dark Jedi because "you are bored". It just doesn't
work that way.
8) History/background -
Where did you come from? Why are you like you are? How did you come to be in
the service of the Alliance/Empire/Independent?
9) Cross-Dimensional/Alternate Universe/Time-Travel/God-Type
Characters. Don't try them, they won't get approved. Nuff said.
10) Worth reading
- Try to make your bio at least a page in length. This gives you the opportunity
to actually give your character some depth within the club.