For all Neutral Privateers seeking to modify their ships, freighters, and transports. Maximum upgrades are posted within the ship stats. Weapon amount is subject to size and type of weaponry, and will be determined by the GM per scenerio, per ship. These upgrades are available only on neutral freighters and vessels, not for larger capital ships.
All these prices are at 5% above cost value. Any shipyard, fighteryard, repair dock, or ship dealer is free to charge whatever they like, in order for shops to turn a fair profit.
||15 MGLT of extra engine power||30,000 credits|
||25 SBD of added shield protection||20,000 credits|
||5 RU's of armor hull plating||40,000 credits|
|Repeating Blaster Cannon:||5,000 credits|
|Laser Cannon:||7,500 credits|
|Twin Laser Cannon:||10,000 credits|
|Twin ION cannon turret:||12,000 credits|
|Quad-Laser Cannon:||25,000 credits|
||Proton Torpedo Launcher (with 3 torpedoes):||50,000 credits|
||Concussion Missle Launcher (with 4 missiles):||40,000 credits|
EXTRAS Repair Droid: 75,000 credits Remote Anti-Assault System: 30,000 credits Slave Rigged To Remote: 25,000 credits Enhanced Sensors/Scanners: 25,000 credits Scanner Resistant Cargo Hold: 25,000 credits Ship Sensor Jammers: 20,000 credits ECM package 3 Levels (Anti-Missile): 15,000 credits Hidden Cargo Hold (possibly scannable): 15,000 credits Tractor Beam: 15,000 credits False Transponder Code: 12,000 credits Concealed Cargo Hold (Scanner would detect): 5,000 credits